Story Synth offers many ways for you to customize your design:
For detailed information on all of the above, visit the Story Synth Documentation. If you have a request for a new format, extension, or custom option, send an email to suggestions@storysynth.org.
In this format, players draw a series of card prompts from one or more decks. The order of cards for the first deck is always the same, which makes it a fit for instructions. Subsequent decks are randomized within each deck (e.g. you'll randomly draw through all of deck B before moving to deck C).
Inspired by For the Queen and The Quiet Year.
Templates: Simple Deck, Multi-deck
Example Games: Clash at Ikara and Raised by Mechs
This format shows randomly selected options from different categories over a customized layout of rows and columns. Players can regenerate (i.e. reroll) the entire page of selections or just individual categories.
Template: Generator Template
Example Games: Aethelred's Academy and Umberdred Institute
This format features a map made of hexagons, each containg content relevant to the players and / or faciliator. Maps can be fixed or randomly generated.
Template: Hexmap Template
Example Game: Hexmap Demo
This format features a big hexagon made of smaller hexagons, with each hex having it's own content. Players can click to select different hexes or roll to randomly move among them.
Inspired by the Hexflower Cookbook
Template: Hexflower Template
Example Game: Hexflower Demo
In this format, players draw a series of cards from different decks. The Phases format is different from Shuffled in that cards are drawn from different decks in a rotation (e.g. A, B, C, A, B, C).
Template: Phases Template
Example Game: Around the Realm
In this format, players select roles and then receive prompts over a series of round. In each round, players will recive one public prompt (seen by all) and one secret prompt (unique to their role).
Template: Secrets Template
Example Game: The July Crisis
In this format, players draw cards that have been randomly assembled from a series of lists. It is similar to the Generator format except that the randomly selected prompts appear on a card and that all the cards are assembled at the start of a session.
Template: Slot Machine Template
Example Game: Post-Work Paradise
In this format, players go through a non-random series of card prompts. Some cards give a player the option to select among multiple different options which start collapsed (mostly hidden) but can be expanded for them.
Template: Monster Template
Example Game: Dawn of the Monster Invasion
In this format, players select roles and then start a shared timer. Then, private messages appear for each player at pre-determined timestamps.
Inspired by Find / Fix / Finish
Template: Timed Template
Example Game: Timed Demo
Story Synth has a variety of extensions that add functionality to any of the formats. Here's a quick overview of the different extensions. Check out the Extensions Page of the documentation to learn more.
There are many ways to further customize your game, including visual styles, images, metadata, and more. Check out the Options Page in the documentations to learn more.